A concept app and thermostat that lets everyone in an office vote on the temperature, with a small plant character that grows as you use it.
In most offices, one thermostat controls the temperature for everyone. People disagree about it, and whoever sits closest usually decides. Thermostat wars are real! Sprout for Nest is a concept that gives everyone a say.
Here's how it works. Each person tells the app if they're too hot, too cold, or just right, and those votes set the office temperature. Along the way, each person grows a small plant character that they can customize by hitting goals (yes, it can wear a hat!).
Our challenge was making it fun without making it harder to use. A thermostat still has to change the temperature quickly when someone needs it to. Nobody wants to level up a plant while their toes are freezing!
We looked at workplace tools people already use every day and read user feedback on them. We focused on how color, shape, and wording affect whether an interface feels friendly or cold. Very on brand for a thermostat!
What we learned is that small details matter most: rounded shapes, warm colors, and button labels that sound like a person wrote them. These details became our guidelines for everything we designed next.
Our team drew 360 quick sketches to explore different layouts before designing anything on the computer. Sketching fast let us try a lot of ideas and drop the weak ones early, before anyone got too attached.
We gave the phone and the thermostat different jobs. The phone is for each individual person. The thermostat on the wall is for the whole office. Both have a manual override, so the game never gets in the way of changing the temperature.
We made many versions of the screens. For each one, we tested it with users, saw what worked and what confused them, and made changes. Testing showed us where the playful parts helped and where they made the controls harder to understand.
Since several designers were working on the screens at once, we built a shared library of reusable UI components that anyone on the team could adjust and reuse. This kept every screen looking and working the same way. No rogue buttons allowed!
We finished the project with a full set of pieces that present the concept:
The print pieces showed that the brand's look and tone still worked outside of the app.